The Role of Players in Dungeons & Dragons
- Dungeoneers Guild Games
- Apr 8, 2023
- 5 min read
Updated: Aug 24
This article discusses how players contribute to the dynamics and responsibilities of a Dungeons & Dragons campaign.
By R. Nelson Bailey

This article examines the roles and responsibilities of players in a Dungeons & Dragons (D&D) gaming group. Anyone who has played D&D — or any tabletop role-playing game — knows that the Dungeon Master (DM) has an outsized role compared to the players. In addition to managing the game, the DM must prepare an adventure or scenario in advance. This often means spending several hours finding and reading a published adventure or creating one of their own, whether fully written or merely a page of hastily written notes. The DM also controls monsters and NPCs, gathers props, terrain, or miniatures, guides the campaign's direction, and generally ensures the game runs smoothly. That the DM has the largest role in the game is indisputable. Less obvious, however, is that the players — both individually and collectively — also have several important roles.
Player involvement extends far beyond rolling dice occasionally. The idea that players are passive participants is inaccurate. This article examines the five most important roles for players in a D&D group. Players who follow these guidelines will help keep their gaming group lively and sustainable.

1. Show Up
This means actually attending sessions and being on time. If you are not present, you cannot contribute. Too often, players arrive late — or fail to appear at all. Legitimate emergencies arise, and such absences are understandable.* However, when tardiness or absence becomes habitual, it signals a lack of commitment and diminishes the group’s morale.
Late or absent players waste others’ time: either the group waits for them to arrive, or they must be caught up on missed events. Even if the absent player does not intend disrespect, the message received by others is that the game is not a priority.** A gaming group can quickly disintegrate if one or more members consistently disregard scheduled sessions.
* A player in my game failed to show up for a session because his VW Microbus caught on fire on a hot, summer day right in the middle of the Narrows Bridge. He texted us a photo of the bus engulfed in flames. Backed up traffic for miles. That is a legit life thwart.
** Another player left in the middle of our game for two hours to meet up with someone who wanted to buy his car. Jeez.
2. Know the Rules
It seems obvious that players should know the rules of the game. Without this knowledge, they cannot participate effectively. Players need not master every rule, nor can new players be expected to learn everything immediately. However, veteran players should know the rules relevant to their characters — their ability scores, saving throws, combat mechanics, equipment, skills, powers, spells, and the functions of their magic items.
Too often, players remain unfamiliar with their characters’ abilities even after years of play. For instance, one player in my group never had his cleric cast the second-level spell Silence, 15’ Radius against enemy spellcasters. When asked why, he claimed his character did not have the spell — despite having access to it for nearly two years. He had simply never reviewed his spell list.
An effective player knows their character’s abilities, what equipment is on the character sheet, and how to resolve common actions such as attack rolls and saving throws. A player who neglects this responsibility slows the game and forces others to compensate. Moreover, such neglect signals a lack of investment, which undermines the experience for all participants.
Role-playing games require players to be present in the moment.
3. Participate
Participation requires active involvement. Successful players give their attention to the game, contribute to party discussions, and act decisively when needed. Players who fail to do so typically fall into two categories: under-participants and over-participants.
The under-participant remains a passive observer, rarely contributing to planning or action. The over-participant, by contrast, dominates discussions and keeps their character at the center of attention, often at the expense of others. Both extremes disrupt group cohesion.
Everyone should feel that their participation matters. When one or more players fail to contribute, others must carry the burden of keeping the game moving. This imbalance undermines the vitality of the campaign and disrespects the efforts of those who are committed.
Three qualities characterize effective participation:
a) Pay Attention: Role-playing games require players to be mentally present. Reading a book, scrolling through a phone, engaging in unrelated conversations, or zoning out signal disengagement. More extreme lapses include falling asleep, conducting side business, or watching movies during a session. Such distractions force others to recap events, wasting time and frustrating attentive players.
Active listening improves decision-making and demonstrates respect for both the DM and fellow players. It also signals genuine interest in the shared experience.
b) Actively Contribute: Because D&D is a cooperative game***, players must contribute to group decisions. Most parties operate democratically, discussing matters and reaching consensus. All players should participate in these discussions, whether by offering ideas, asking the DM clarifying questions, or supporting others’ suggestions. Remaining silent abdicates responsibility, leaving others to decide.
c) Act Decisively: Timely decision-making keeps the game moving. While players should not act recklessly, indecision breeds stagnation. DMs often describe situations and ask, “What do you want to do?” only to be met with silence. Over-analysis of possible outcomes can paralyze a group. In such cases, a frustrated player may force action by acting rashly. Every player shares responsibility for preventing stagnation.
*** Unless you play in a game where the DM pits party member against party member. A couple of players I know played in this type of campaign. The DM encouraged party members to plot, scheme, and kill other player characters. Their campaigns last three months, tops.
Players must take an active role and not let others play the game for them.
4. Be Respectful
No one enjoys gaming with a disrespectful player. Since D&D is cooperative, discourteous behavior undermines teamwork and enjoyment. Negative behavior ranges from minor offenses, such as interrupting or giving unsolicited instructions, to more serious issues, such as refusing to cooperate or making sarcastic remarks, to outright hostility, including bullying, shouting, or throwing dice. I have personally witnessed all of these behaviors — even among adults.
Players should monitor their attitudes, especially when tired, irritable, or stressed by external factors such as work or personal life. In such states, it is easier to slip into negative behavior, often at the expense of fellow players. Respectful conduct is essential for a healthy gaming group.
5. Respect DM Rulings
Players naturally dislike rulings that go against them, and they have every right to question such decisions. A reasonable DM should explain their reasoning and how the ruling fits the circumstances. Ideally, this dialogue resolves disagreements. Of course, some DMs are unreasonable or make mistakes; such situations are frustrating but inevitable.
Once the DM has made a final ruling, players must accept it. Prolonged arguments, sulking, or sarcastic remarks only heighten tension and damage the group’s enjoyment. Accepting a ruling allows the game to continue. Belaboring the point achieves nothing.
Conclusion
The role of the player in D&D extends far beyond passive involvement. Players must show up, learn the rules relevant to their characters, participate actively, behave respectfully, and respect the DM’s rulings. Of these, active participation is the most important. When players embrace these responsibilities, they create a more dynamic and rewarding experience for everyone at the table.
And finally, one last, often-overlooked guideline for successful players: bring snacks.

I would add, bring something to share. ANYTHING. drink, snack, something. Be a partner in the event not a mooch.