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Again, Confounded Rules! Exploring More Advanced Dungeons & Dragons Rules

Writer: R. Nelson Bailey
R. Nelson Bailey
Oct 24, 2023
1 min read

Updated: 6 days ago

Another in-depth look at some troublesome rules in First Edition Advanced Dungeons & Dragons.


By R. Nelson Bailey



Cover of "Advanced Dungeons & Dragons Players Handbook" showing adventurers climbing a large red demon. Yellow and red text with a dark background.
First Edition Player Handbook.

Contents

Cavalier Hit Dice

Poison

Dragon Issues

Save vs. Rod, Staff, or Wand

Encumbrance

Shamans & Witch Doctors

Gaining Experience Points

Subduing Player Characters

Find the Path

Surprise

Gaze Attacks

Turning Undead

Missile Weapon Targeting

Upkeep Costs

Opening Doors

 

 

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Elf archer aims at snarling goblin with sword in a moonlit dark forest, tense fantasy battle scene


Green Dungeon Delve game cover with armored figures and a seated king, over dungeon art; red Available Now! and New DUNGEON DELVE Adventure text


Young armored warrior faces skeletal lich king holding a torch in a dark stone dungeon, tense fantasy standoff

“Death most strongly felt that, if only for artistry’s sake, heroes should be made to make their exits from the stage of life in the highest melodramatic style, with only one in fifty score let to die of old age and in the bed of sleep for the object of irony.”
—Fritz Leiber, “The Sadness of the Executioner”

7 Comments


Unknown member
May 11

In this statement: "Party: Because they carry light, must open a door, and face a relatively silent hydra, their chance to be surprised increases to 1–5 on a d6." Carrying a light and opening a door doesn't increase the party's chance of surprise. They just decrease the chance of something else to be surprised. "Relatively silent" also doesn't apply to a hydra typically. Move Silently, the Silence spell, sure, but the hydra's chance to surprise should still be 2 in 6. The party's chance to surprise the hydra is probably 0.

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Dungeoneers Guild Games
Dungeoneers Guild Games
May 12
Replying to

In many cases, light or forcing a door may simply negate the party’s ability to surprise the other side. But noise, light, distraction, and similar factors can also reasonably place a party at a disadvantage in a surprise determination depending on the circumstances. Here, the hydra is in darkness while the party is not. The party must open a door and make noise, while the hydra is relatively still and quiet at that moment. The hydra comment was situational, not a claim that hydras possess a special Move Silently ability. These are reasonable situational judgments for a DM to make, as the DMG treats surprise as situational rather than purely mechanical.

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roylecomte
Nov 06, 2023

Upkeep costs see ' Flashing Blades ' 1975 (3 Muskeeteers ) and ' En Guard ' ( Duels & Gambling , Military )

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Atilla Büyükurvay
Atilla Büyükurvay
Nov 03, 2023

Absolutely the best post I’ve seen on 1E rules. You laid out every single minutiae on why I hate the AD&D ruleset so much.

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C. Lee Vermeers
C. Lee Vermeers
Oct 24, 2023

I think that you've done a great service with these articles, but you did misread a few things. Here, I'll just discuss Surprise in detail, which you've gotten mostly right, but your example is very wrong, and then a quick note on Turning Undead. The thing to remember with Surprise is that the person rolling for Surprise should be rolling to see if *they* are Surprised. So, when the players roll, the roll of 1 or 2 (usually) indicates how many segments the *players* are Surprised, and so how many Surprise Rounds their opponents get to use (see page 61: "Each 1 of surprise equals 1 segment (6 seconds) of time lost"). If their opponents also roll and are Surprised…


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Dungeoneers Guild Games
Dungeoneers Guild Games
Oct 28, 2023
Replying to

Thanks for you great reply. You are correct on all points you brought up. I wanted to only give a brief overview concerning surprise, so I gave less specific detail then you noted. Yes, you are correct that players roll to see if “they” are surprised, and that undead are only turned for 3-12 rounds. Both facts are noted in my article, but they might be easy to miss.

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Travis Casey
Travis Casey
Oct 24, 2023

The encumbrance of coins makes even *less* sense when considering encumbrance as a combination of weight and bulk, though. Coins being made of precious metals, they are very dense, and thus, *less bulky* than most other items of the same weight would be! So, if anything, encumbrance combining in bulk creates an even stronger argument that coins should have a lower encumbrance value than they do!

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