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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 5 & 6
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
10 hours ago8 min read


Character Class Compendium for First Edition Advanced Dungeons & Dragons
The Character Class Compendium has everything you need in one place. It covers every official First Edition character class—cavaliers, druids, magic-users… even two paladins: the original fighter subclass and the revised cavalier subclass.
Dungeoneers Guild Games
Aug 232 min read


How to Run a DUNGEON DELVE Module
DUNGEON DELVE modules are all written with an underlying philosophy. They do not insist that you—the DM—run them in a particular way; after all, it is your game. Instead, they provide a framework for play rather than a complete script, trusting the DM to shape the adventure through adjudication, improvisation, and the players’ choices.
Dungeoneers Guild Games
Aug 55 min read


High and Low: Creative Authority in Dungeons & Dragons Modules
This article examines how published modules affect creative authority and personalization in Dungeons & Dragons. By R. Nelson Bailey Published modules have existed since the early days of Dungeons & Dragons (D&D), with the first, The Temple of the Frog, appearing in the 1975 Blackmoor supplement. Since then, the number of modules has grown substantially, not only for D&D but for nearly every role-playing game system. The ubiquity of published adventures means that nearly ev
Dungeoneers Guild Games
Jun 1911 min read


Two Giant-Themed Modules Coming Soon!
Two new modules are on the way!
DDS5 Valley of the Stone Giant Clans and DDS6 Sky-Keep of the Cloud Giant Lord—a pair of adventures that pit you against the terrible might of giantkind—are coming this summer to Kickstarter.
Dungeoneers Guild Games
May 253 min read


MAGIC ITEMS WITHOUT TEARS: A System for Creating Magic Items in AD&D
These guidelines provide the DM with a clear, practical system for magic-item creation that is both balanced and logical. The system’s underlying philosophy assumes that magic items are not commonplace in most campaigns and are therefore difficult and costly to create, both in time and in money.
Dungeoneers Guild Games
May 1730 min read


White Plume Mountain: A Journey Through a Classic Module
My gaming group headed to a cabin in the mountains for our annual gaming retreat. Each year, we play a First Edition module in a marathon session. This year, we played the classic S2 White Plume Mountain. One player, Rob Hand, outdid himself by building the entire dungeon in terrain—the giant crab lair, the mud geysers, and even the monster terrace chamber. Here are some photos of his work.
Dungeoneers Guild Games
Apr 251 min read


Let’s Fight! A First Edition AD&D Combat Example
This article presents a detailed, step-by-step walkthrough of the First Edition combat process, using a sample dungeon encounter to illustrate how surprise, initiative, spellcasting, movement, and combat resolution function in play. Where appropriate, notes identify the specific rulebook sections from which each procedure is drawn.
Dungeoneers Guild Games
Jan 135 min read


An Outline of Combat in First Edition AD&D
Combat is a central feature of Advanced Dungeons & Dragons (AD&D). Although the rulebooks present combat as an orderly, segmented procedure, the texts themselves contain gaps, ambiguities, and overlapping subsystems that can lead to confusion—particularly where movement, initiative, surprise, and spellcasting intersect. As a result, the practical conduct of melee combat is often left to inference rather than explicit instruction.
Dungeoneers Guild Games
Jan 114 min read


Confounded Rules! Spotlight: Melee Movement in AD&D
Combat is a central feature of every edition of Dungeons & Dragons. In a melee round, combatants jockey for position, missiles streak toward their targets, and spells are unleashed amid the chaos. The rulebooks present this process as orderly and well-defined.
Dungeoneers Guild Games
Dec 25, 20256 min read


More Confounded Rules! Exploring Advanced Dungeons & Dragons Rules
As most players know, many rules in AD&D are notoriously difficult to grasp. The causes range from unclear writing to typographical errors to poor organization. This article sheds light on some of the game’s more arcane and perplexing rules, explaining how they function and, in some cases, the rationale for their inclusion. Often, multiple sources must be consulted to uncover the official answer. To facilitate this, page numbers are cited throughout the text.
Dungeoneers Guild Games
Nov 28, 202526 min read


Keep on the Borderlands: A Classic Dungeons & Dragons Review
Erol Otus’ evocative and lurid painting on the back cover of Keep on the Borderlands captures the module’s central themes of adventure, exploration, and enchantment. The darkened silhouette of the Keep rises against the orange afterglow of a summer sunset. This moment suspended in time captures the twilight threshold between safety and peril, certainty and the unknown.
Dungeoneers Guild Games
Nov 7, 202527 min read


Understanding Psionics in Advanced Dungeons & Dragons
Psionics in First Edition Advanced Dungeons & Dragons (AD&D) are an optional subsystem of mental powers drawn from the minds of creatures. Their inclusion adds a rare and unconventional dimension to a campaign.
Dungeoneers Guild Games
Sep 21, 202515 min read


Alignment & Its Critics in Dungeons & Dragons
Alignment is a founding tradition of Dungeons & Dragons (D&D). Present since 1974, it defines the moral compass of player characters, non-player characters, and monsters. By indicating who aligns with Good, Evil, Law, or Chaos — or who chooses Neutrality — alignment distinguishes heroes from villains and permeates the game’s cosmology.
Dungeoneers Guild Games
Sep 20, 20255 min read


The Nine-Fold Path, Part 2: Alignment Origins in Dungeons & Dragons
This essay offers a comprehensive exploration of alignment in Dungeons & Dragons. It examines what alignment is, its purpose in the game, its meaning, and how it shapes both characters and monsters on individual and social levels.
Dungeoneers Guild Games
Sep 20, 202521 min read


Again, Confounded Rules! Exploring More Advanced Dungeons & Dragons Rules
Advanced Dungeons & Dragons (AD&D) is a gloriously sprawling game, and with that scope comes more than a few puzzling, oddly phrased, or hard-to-find rules. Some of these quirks stem from old printing errors, some from vague wording, and others from information tucked away in unexpected corners of the books.

R. Nelson Bailey
Oct 24, 202321 min read


Appendix N: Literary Influence — The Book of Skaith
Leigh Brackett’s The Book of Skaith is a trilogy featuring her recurring hero, John Eric Stark, a human raised on Mercury by its native beings. Earlier Stark tales unfolded on Mars, but after a ten-year break, Brackett returned to the character, relocating him to the dying world of Skaith.

R. Nelson Bailey
Mar 28, 20231 min read


From the Satanic Panic Dungeons & Dragons Files
A brief look misrepresentations and untruths about Dungeons & Dragons from the past.

R. Nelson Bailey
Sep 18, 20224 min read


Confounded Rules! Some Advanced Dungeons & Dragons Rules Examined
First Edition Advanced Dungeons & Dragons (AD&D) is a wondrous game that has left an indelible mark on those who’ve played it — this author included. Yet its quirky, idiosyncratic rulebooks can be difficult to navigate, even for veteran players. Editing issues run throughout, leaving readers unsure of what the rules actually mean. Common problems include vague wording,

R. Nelson Bailey
Mar 6, 202221 min read


Resizing Your Wyrms: Improved Dragons in 1st Edition Dungeons & Dragons
This article allows offers an alternate system for determining dragon size and attack damage for 1st edition Advanced Dungeons & Dragons.

R. Nelson Bailey
Mar 27, 20212 min read
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