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DUNGEON DELVE SPECIAL #1
THE SACRED TEMPLE OF ERWADU

The great ziggurat temple dedicated to the god Enki towers majestically over the marshes that cluster along the banks of the broad river delta. No one knows what exactly lies behind its mudbrick walls. Surely, vast treasures fill its fresco-lined chambers, and doubtlessly, terrible guardians keep the unworthy from claiming them.

 

This special module contains thirteen original illustrations to show the players. The referee can opt to play this module one of two ways — as a ‘Living’ or ‘Lost’ temple.

Click here to download a 4-page preview of the module.

DDS1 The Sacred Temple of Erwadu Dungeoneer Guild Games 1st edition Advanced Dungeons & Dragon (AD&D) module

About the Module

The Sacred Temple of Erwadu

 

For 4–8 characters of levels 7–10 (about 52 levels total)

 

In this adventure, inspired by the mythology and culture of ancient Sumer, the player characters explore a ziggurat rising from a marshy river delta. To survive, they must descend through four deadly levels of the temple and escape its mudbrick halls, each chamber steeped in ancient traps, divine tests, and lurking horrors. This adventure includes detailed background notes, a cutaway map of the temple, five new monsters, and six possible endings that reflect the heroes’ choices and fates.

 

Artwork

Twenty-two original black-and-white illustrations by Johnathan Bingham, Darlene (ex-TSR), Earl Geier, Jeff Laubenstein, Mark Lyons, and Frank Scacalossi. Front cover art by Jeff Dee (ex-TSR, Villains & Vigilantes) depicts a hostile bone devil, while Jonathan Myers provides the color artwork for the rear and side panels.

 

Includes a free eBook PDF of the module with the purchase of a print copy.

 

Inside the Module
  • System: For use with First Edition (1e) game rules (easily adapted for OSR systems).

  • Length & Format: 36-page saddle-stitched adventure booklet, printed in black-and-white, with a removable three-panel cardstock color cover.

  • Maps: Four detailed level maps in classic dungeon blue printed on the inside of the cover.

  • Encounters: 42 keyed encounter areas, plus detailed adventure background for the Dungeon Master.

  • Variant Play Option: Sumerian-inspired characters for use with the “Living Temple” version of play.

  • New Monsters: Asagia, erimgalu demon, dust quasi-elemental, scorpion man, and giant snail.

Magic Ship by Jonathan Myers (artist) Dungeoneer Guild Games 1st edition Advanced Dungeons & Dragon (AD&D) module
Gorgon by Frank Scacalossi (artist)
Shedu Statues by Johnathan Bingham (artist)
Tomb by Earl Geier (artist)
DDS1 The Sacred Temple of Erwadu module
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