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DUNGEON DELVE SPECIAL #5
VALLEY OF THE STONE GIANT CLANS

For generations, the stone giant clans dwelt in the hidden valley of Flóndisheim, keeping largely to themselves while venturing forth only for occasional raids and limited trade. But as the surrounding realms of dwarves and humans expanded, the giants found themselves increasingly hemmed in. Fearing the loss of their lands, Sköll Foehammer of the Cave Bear Clan united the five major clans beneath his rule and led them into war against their dwarf and human neighbors.

 

In recent years, the giants have launched a ruthless campaign against the dwarven realms—shattering caravan routes, overrunning mountain holds, and seizing the high passes. Trade has collapsed, and entire clans have been driven from their ancient homes. Now the dwarven rulers secretly seek bold adventurers willing to ascend the perilous peaks and strike at the giants’ power at its source.

Cover of DDS5 Valley of the Stone Giant Clans, showing adventurers battling two stone giants and a cave bear in a mountain valley.
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About the Module

DDS5 Valley of the Stone Giant Clans

 

For 6–9 characters of levels 8–12

 

In DDS5 Valley of the Stone Giant Clans, the player characters must contend with the combined strength of five allied stone giant clans and their monstrous servitors. To break the giants’ hold over the mountain passes, the party must ascend into the hidden valley of Flóndisheim—a high, bowl-shaped stronghold ringed by sheer cliffs and riddled with cavern entrances. Within this perilous valley, watchposts guard the narrow approach, and roving creatures and war bands stand ready to repel intruders. The adventurers must strike at the scattered cave systems while avoiding being overwhelmed, for the longer they linger, the more the giants rally their strength. To end the threat, the party must descend into the depths to confront the chieftains in their own domains. With luck and persistence, they may uncover the fabled Gem Garden, hidden deep within the lightless underworld.

 

This module poses a formidable challenge even for the hardiest mid- to high-level characters.

 

Includes a free eBook PDF of the module with the purchase of a print copy.

 

Artwork

Fourteen original black-and-white illustrations by Jeff Dee (of TSR fame), Carlos Castilho, Justin Davis, Kennon James, Del Teigeler, and Brian “Glad” Thomas.

  • Jeff Dee created the front cover art, depicting a battle with stone giants in their valley.

  • Brian “Glad” Thomas provided the rear cover, showing the adventurers encountering a dao and xorn in the Gem Garden.

 

Inside the Module
  • System: Designed for use with First Edition Advanced Dungeons & Dragons rules (readily adaptable to OSR systems).

  • Length & Format: 48 pages; saddle-stitched adventure booklet printed in black and white, with a removable two-panel full-color cardstock cover.

  • Maps: Eight maps detailing the giants’ valley and its cavern systems.

  • Encounters: 145 keyed locations, plus background material and random encounters.

  • New Content: Three new monsters (gray dragon, mogruan, and salt quasi-elemental).

A dwarf warrior and a green-robed wizard battle a massive horned dao and a four-armed xorn inside a purple cavern.
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