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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


Delving White Plume Mountain
My gaming group headed to a cabin in the mountains for our annual gaming retreat. Each year, we play a First Edition module in a marathon session. This year, we played the classic S2 White Plume Mountain. One player, Rob Hand, outdid himself by building the entire dungeon in terrain—the giant crab lair, the mud geysers, and even the monster terrace chamber. Here are some photos of his work.
Dungeoneers Guild Games
Apr 251 min read


What’s That on the Door? A Guide to The Temple of Elemental Evil’s Strange Door Markings
The classic First Edition module The Temple of Elemental Evil was one of the earliest mega-dungeon adventures published by TSR. In this sprawling mini-campaign, the adventurers encounter a mysterious pair of doors sealed with chains.
Dungeoneers Guild Games
Nov 23, 20251 min read


Keep on the Borderlands: A Classic Dungeons & Dragons Review
Erol Otus’ evocative and lurid painting on the back cover of Keep on the Borderlands captures the module’s central themes of adventure, exploration, and enchantment. The darkened silhouette of the Keep rises against the orange afterglow of a summer sunset. This moment suspended in time captures the twilight threshold between safety and peril, certainty and the unknown.
Dungeoneers Guild Games
Nov 7, 202528 min read


Lolth vs the Renegade Drow
This essay takes a look at the role of the Demon Queen of Spiders, Lolth, and the rival god-worshiping drow villains in the classic D&D "Dro

R. Nelson Bailey
Apr 20, 20196 min read
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