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We publish adventures for use with classic-style fantasy role-playing games.


Alignment & Its Critics in Dungeons & Dragons
Alignment is a founding tradition of Dungeons & Dragons (D&D). Present since 1974, it defines the moral compass of player characters, non-player characters, and monsters. By indicating who aligns with Good, Evil, Law, or Chaos — or who chooses Neutrality — alignment distinguishes heroes from villains and permeates the game’s cosmology.
Dungeoneers Guild Games
Sep 205 min read


The Nine-Fold Path, Part 1: Alignment in Dungeons & Dragons
Alignment is a cornerstone of Dungeons & Dragons (D&D). Its concepts of player morality and ethics are integral to many aspects of the game,

R. Nelson Bailey
Jan 28, 202447 min read


Again, Confounded Rules! Exploring More Advanced Dungeons & Dragons Rules
Advanced Dungeons & Dragons (AD&D) is a gloriously sprawling game, and with that scope comes more than a few puzzling, oddly phrased, or hard-to-find rules. Some of these quirks stem from old printing errors, some from vague wording, and others from information tucked away in unexpected corners of the books.

R. Nelson Bailey
Oct 24, 202321 min read


Appendix N: Literary Influence — The First Chronicles of Amber
Roger Zelazny’s First Chronicles of Amber weaves intrigue, family rivalries, and multiversal adventure through five fast-paced novels. Though their direct influence on Dungeons & Dragons is minimal, the series’ mix of myth, modernity, and moral ambiguity shows how bold characters and imaginative settings can elevate fantasy storytelling—offering lasting inspiration for both players and game masters.

R. Nelson Bailey
Apr 18, 20232 min read


The Role of Players in Dungeons & Dragons
This article explores the duties and responsibilities of the players in a Dungeons & Dragons (D&D) gaming group. Anyone who has played D&D — or any tabletop role-playing game — knows that the Dungeon Master (DM) has an outsized role compared to the players. In addition to managing the game, the DM must prepare an adventure or scenario in advance. This often means spending several hours finding and reading a published adventure or creating one of their own, whether fully writt
Dungeoneers Guild Games
Apr 8, 20235 min read


Confounded Rules! Some Advanced Dungeons & Dragons Rules Examined
First Edition Advanced Dungeons & Dragons (AD&D) is a wondrous game that has left an indelible mark on those who’ve played it — this author included. Yet its quirky, idiosyncratic rulebooks can be difficult to navigate, even for veteran players. Editing issues run throughout, leaving readers unsure of what the rules actually mean. Common problems include vague wording,

R. Nelson Bailey
Mar 6, 202222 min read


Some Lost Words in Dungeons & Dragons
Dungeons & Dragons co-creator Gary Gygax enjoyed sprinkling his writings with unusual and often archaic words, a habit that gave his rulebooks and adventures a distinctively arcane flavor. Rather than relying on familiar fantasy clichés, Gygax seemed to delight in language that felt half-forgotten, lending the game an almost scholarly strangeness that players found both puzzling and enchanting.

R. Nelson Bailey
Apr 3, 20203 min read


Origins of the Drow in Dungeons & Dragons
This article explores the original sources that inspired one of the game's greatest antiheroes.

R. Nelson Bailey
Nov 30, 201917 min read


The Making of a Module: DD2 Dungeons of the Dread Wyrm
The inspiration for the module DUNGEON DELVE #2: Dungeons of the Dread Wyrm was simple: I wanted to craft a dragon adversary that was both challenging and unforgettable. In earlier editions of the game, this was no easy feat. Dragons were, frankly, underwhelming — especially when facing high-level adventurers. A typical encounter rarely lasted beyond a few rounds.

R. Nelson Bailey
Oct 27, 20192 min read


The Ghoulish Touch in Advanced Dungeons & Dragons
How long does ghoul paralysis last in 1st Edition Advanced Dungeons & Dragons? That depends on which book you look at.

R. Nelson Bailey
Oct 19, 20192 min read


10 Common Complaints Heard in a Dungeons & Dragons Game
People play Dungeons & Dragons and other RPGs to have fun, but sometimes — usually in stressful situations — emotions can run high. Players may say and do things around the gaming table that are not in the spirit of camaraderie. This can quickly shift the tone of the game from “fun” to “not fun.”

R. Nelson Bailey
Jun 9, 20197 min read


The Mystery of the Missing Fiend Folio Cover
In 1983, TSR updated its Advanced Dungeons & Dragons hardcover books with new cover art and the iconic orange-spine design. However, they did so for only four of the five books available at the time: Monster Manual, Player’s Handbook, Dungeon Master’s Guide, and Deities & Demigods (the latter of which was retitled Legends & Lore).

R. Nelson Bailey
May 19, 20192 min read


Starting a New Dungeons & Dragons Campaign in 7 Steps
This article offers suggestions and tips for Dungeon Masters who are starting a new campaign for their D&D gaming group.

R. Nelson Bailey
Apr 14, 201911 min read
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