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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


MAGIC ITEMS WITHOUT TEARS: A System for Creating Magic Items in AD&D
These guidelines provide the DM with a clear, practical system for magic-item creation that is both balanced and logical. The system’s underlying philosophy assumes that magic items are not commonplace in most campaigns and are therefore difficult and costly to create, both in time and in money.
Dungeoneers Guild Games
May 1730 min read


Let’s Fight! A First Edition AD&D Combat Example
This article presents a detailed, step-by-step walkthrough of the First Edition combat process, using a sample dungeon encounter to illustrate how surprise, initiative, spellcasting, movement, and combat resolution function in play. Where appropriate, notes identify the specific rulebook sections from which each procedure is drawn.
Dungeoneers Guild Games
Jan 135 min read


The Making of a Module: DD2 Dungeons of the Dread Wyrm
The inspiration for the module DUNGEON DELVE #2: Dungeons of the Dread Wyrm was simple: I wanted to craft a dragon adversary that was both challenging and unforgettable. In earlier editions of the game, this was no easy feat. Dragons were, frankly, underwhelming — especially when facing high-level adventurers. A typical encounter rarely lasted beyond a few rounds.

R. Nelson Bailey
Oct 27, 20192 min read
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