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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


High and Low: Creative Authority in Dungeons & Dragons Modules
This article examines how published modules affect creative authority and personalization in Dungeons & Dragons. By R. Nelson Bailey Published modules have existed since the early days of Dungeons & Dragons (D&D), with the first, The Temple of the Frog, appearing in the 1975 Blackmoor supplement. Since then, the number of modules has grown substantially, not only for D&D but for nearly every role-playing game system. The ubiquity of published adventures means that nearly ev
Dungeoneers Guild Games
Jun 1911 min read


Two Giant-Themed Modules Coming Soon!
Two new modules are on the way!
DDS5 Valley of the Stone Giant Clans and DDS6 Sky-Keep of the Cloud Giant Lord—a pair of adventures that pit you against the terrible might of giantkind—are coming this summer to Kickstarter.
Dungeoneers Guild Games
May 253 min read


White Plume Mountain: A Journey Through a Classic Module
My gaming group headed to a cabin in the mountains for our annual gaming retreat. Each year, we play a First Edition module in a marathon session. This year, we played the classic S2 White Plume Mountain. One player, Rob Hand, outdid himself by building the entire dungeon in terrain—the giant crab lair, the mud geysers, and even the monster terrace chamber. Here are some photos of his work.
Dungeoneers Guild Games
Apr 251 min read


What’s That on the Door? A Guide to The Temple of Elemental Evil’s Strange Door Markings
The classic First Edition module The Temple of Elemental Evil was one of the earliest mega-dungeon adventures published by TSR. In this sprawling mini-campaign, the adventurers encounter a mysterious pair of doors sealed with chains.
Dungeoneers Guild Games
Nov 23, 20251 min read
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