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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


How to Run a DUNGEON DELVE Module
DUNGEON DELVE modules are all written with an underlying philosophy. They do not insist that you—the DM—run them in a particular way; after all, it is your game. Instead, they provide a framework for play rather than a complete script, trusting the DM to shape the adventure through adjudication, improvisation, and the players’ choices.
Dungeoneers Guild Games
Aug 55 min read


Two Giant-Themed Modules Coming Soon!
Two new modules are on the way!
DDS5 Valley of the Stone Giant Clans and DDS6 Sky-Keep of the Cloud Giant Lord—a pair of adventures that pit you against the terrible might of giantkind—are coming this summer to Kickstarter.
Dungeoneers Guild Games
May 253 min read


Keep on the Borderlands: A Classic Dungeons & Dragons Review
Erol Otus’ evocative and lurid painting on the back cover of Keep on the Borderlands captures the module’s central themes of adventure, exploration, and enchantment. The darkened silhouette of the Keep rises against the orange afterglow of a summer sunset. This moment suspended in time captures the twilight threshold between safety and peril, certainty and the unknown.
Dungeoneers Guild Games
Nov 7, 202528 min read
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