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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


Dark Dungeons and Dungeons & Dragons
Since its creation, Dungeons & Dragons (D&D) has been dogged by controversy. As the game reached broader audiences, those on the inside—the players—have often found themselves at odds with outsiders who do not play the game. Glimpsing into this seemingly strange world, some of them see D&D as a repository of ideas that glorify societal ills. One notable artifact of the 1980s-era D&D moral panic was Dark Dungeons, published by Chick Publications.
Dungeoneers Guild Games
Oct 21 min read


Confounded Rules! Continues: Exploring Advanced Dungeons & Dragons Rules
This is the fourth installment of Confounded Rules! Once more, it takes a close look at difficult, ambiguous, and little-known rules in First Edition Advanced Dungeons & Dragons (AD&D). Some rules suffered from obtuse or incomplete language, making it difficult for Dungeon Masters (DMs) and players to determine how they were intended to work. Over the game’s 12-year run, many rules evolved or were clarified in later books.
Dungeoneers Guild Games
Sep 261 min read


Character Class Compendium for First Edition Advanced Dungeons & Dragons
The Character Class Compendium has everything you need in one place. It covers every official First Edition character class—cavaliers, druids, magic-users… even two paladins: the original fighter subclass and the revised cavalier subclass.
Dungeoneers Guild Games
Aug 232 min read


Let’s Fight! A First Edition AD&D Combat Example
This article presents a detailed, step-by-step walkthrough of the First Edition combat process, using a sample dungeon encounter to illustrate how surprise, initiative, spellcasting, movement, and combat resolution function in play. Where appropriate, notes identify the specific rulebook sections from which each procedure is drawn.
Dungeoneers Guild Games
Jan 11 min read
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