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EXPLORE • FIGHT • LOOT • LEVEL UP
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We publish adventures for use with classic-style fantasy role-playing games.


Dungeons & Dragons' "Spirit of the Game"
Gary Gygax’s afterword to the Dungeon Masters Guide (p. 230) begins with the well-known quote: “IT IS THE SPIRIT OF THE GAME, NOT THE LETTER

R. Nelson Bailey
Dec 29, 20238 min read
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Confounded Rules! Some Advanced Dungeons & Dragons Rules Examined
First Edition Advanced Dungeons & Dragons (AD&D) is a wondrous game that has left an indelible mark on those who’ve played it — this author included. Yet its quirky, idiosyncratic rulebooks can be difficult to navigate, even for veteran players. Editing issues run throughout, leaving readers unsure of what the rules actually mean. Common problems include vague wording,

R. Nelson Bailey
Mar 6, 202222 min read
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Some Lost Words in Dungeons & Dragons
Dungeons & Dragons co-creator Gary Gygax enjoyed sprinkling his writings with unusual and often archaic words, a habit that gave his rulebooks and adventures a distinctively arcane flavor. Rather than relying on familiar fantasy clichés, Gygax seemed to delight in language that felt half-forgotten, lending the game an almost scholarly strangeness that players found both puzzling and enchanting.

R. Nelson Bailey
Apr 3, 20203 min read
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