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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


Character Class Compendium for First Edition Advanced Dungeons & Dragons
The Character Class Compendium has everything you need in one place. It covers every official First Edition character class—cavaliers, druids, magic-users… even two paladins: the original fighter subclass and the revised cavalier subclass.
Dungeoneers Guild Games
Aug 232 min read


MAGIC ITEMS WITHOUT TEARS: A System for Creating Magic Items in AD&D
These guidelines provide the DM with a clear, practical system for magic-item creation that is both balanced and logical. The system’s underlying philosophy assumes that magic items are not commonplace in most campaigns and are therefore difficult and costly to create, both in time and in money.
Dungeoneers Guild Games
May 1730 min read


Let’s Fight! A First Edition AD&D Combat Example
This article presents a detailed, step-by-step walkthrough of the First Edition combat process, using a sample dungeon encounter to illustrate how surprise, initiative, spellcasting, movement, and combat resolution function in play. Where appropriate, notes identify the specific rulebook sections from which each procedure is drawn.
Dungeoneers Guild Games
Jan 135 min read


Confounded Rules! Spotlight: Melee Movement in AD&D
Combat is a central feature of every edition of Dungeons & Dragons. In a melee round, combatants jockey for position, missiles streak toward their targets, and spells are unleashed amid the chaos. The rulebooks present this process as orderly and well-defined.
Dungeoneers Guild Games
Dec 25, 20256 min read
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