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We publish adventures for use with classic-style fantasy role-playing games.


Illusions in Advanced Dungeons & Dragons
All versions of Dungeons & Dragons (D&D) feature illusions. Some monsters, such as lamias and djinn, and spellcasters—primarily illusionists and, to a lesser degree, magic-users—have the power to create illusions. Illusions often appear in dungeons to conceal something or discourage investigation, such as an illusory wall. They can be used for subterfuge or distraction. Some traps can produce illusory monsters that attack like real ones or simulate magical effects, such as dr
Dungeoneers Guild Games
Oct 25


Confounded Rules! Spotlight: Magic Resistance
In Advanced Dungeons & Dragons (AD&D), both First and Second Editions, some monsters possess Magic Resistance. This power prevents magic from affecting a monster with Magic Resistance as long as the monster passes a Magic Resistance check.
Dungeoneers Guild Games
Oct 20


Dark Dungeons and Dungeons & Dragons
Since its creation, Dungeons & Dragons (D&D) has been dogged by controversy. As the game reached broader audiences, those on the inside—the players—have often found themselves at odds with outsiders who do not play the game. Glimpsing into this seemingly strange world, some of them see D&D as a repository of ideas that glorify societal ills. One notable artifact of the 1980s-era D&D moral panic was Dark Dungeons, published by Chick Publications.
Dungeoneers Guild Games
Oct 2


Confounded Rules! Continues: Exploring Advanced Dungeons & Dragons Rules
This is the fourth installment of Confounded Rules! Once more, it takes a close look at difficult, ambiguous, and little-known rules in First Edition Advanced Dungeons & Dragons (AD&D). Some rules suffered from obtuse or incomplete language, making it difficult for Dungeon Masters (DMs) and players to determine how they were intended to work. Over the game’s 12-year run, many rules evolved or were clarified in later books.
Dungeoneers Guild Games
Sep 26


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 11, 12, & 13
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 24


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 9 & 10
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 17


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 7 & 8
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 10


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 5 & 6
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 3


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 3 & 4
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Aug 27


Character Class Compendium for First Edition Advanced Dungeons & Dragons
The Character Class Compendium has everything you need in one place. It covers every official First Edition character class—cavaliers, druids, magic-users… even two paladins: the original fighter subclass and the revised cavalier subclass.
Dungeoneers Guild Games
Aug 23


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 1 & 2
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Aug 19


MAGIC ITEMS WITHOUT TEARS: A System for Creating Magic Items in AD&D
These guidelines provide the DM with a clear, practical system for magic-item creation that is both balanced and logical. The system’s underlying philosophy assumes that magic items are not commonplace in most campaigns and are therefore difficult and costly to create, both in time and in money.
Dungeoneers Guild Games
May 17


Let’s Fight! A First Edition AD&D Combat Example
This article presents a detailed, step-by-step walkthrough of the First Edition combat process, using a sample dungeon encounter to illustrate how surprise, initiative, spellcasting, movement, and combat resolution function in play. Where appropriate, notes identify the specific rulebook sections from which each procedure is drawn.
Dungeoneers Guild Games
Jan 1


Confounded Rules! Spotlight: Melee Movement in AD&D
Combat is a central feature of every edition of Dungeons & Dragons. In a melee round, combatants jockey for position, missiles streak toward their targets, and spells are unleashed amid the chaos. The rulebooks present this process as orderly and well-defined.
Dungeoneers Guild Games
Dec 25, 2025


More Confounded Rules! Exploring Advanced Dungeons & Dragons Rules
As most players know, many rules in AD&D are notoriously difficult to grasp. The causes range from unclear writing to typographical errors to poor organization. This article sheds light on some of the game’s more arcane and perplexing rules, explaining how they function and, in some cases, the rationale for their inclusion. Often, multiple sources must be consulted to uncover the official answer. To facilitate this, page numbers are cited throughout the text.
Dungeoneers Guild Games
Nov 28, 2025


The Nine-Fold Path, Part 2: Alignment Origins in Dungeons & Dragons
This essay offers a comprehensive exploration of alignment in Dungeons & Dragons. It examines what alignment is, its purpose in the game, its meaning, and how it shapes both characters and monsters on individual and social levels.
Dungeoneers Guild Games
Sep 20, 2025


The Nine-Fold Path, Part 1: Alignment in Dungeons & Dragons
Alignment is a cornerstone of Dungeons & Dragons (D&D). Its concepts of player morality and ethics are integral to many aspects of the game,

R. Nelson Bailey
Jan 28, 2024


Dungeons & Dragons' "Spirit of the Game"
Gary Gygax’s afterword to the Dungeon Masters Guide (DMG) begins with the well-known quote, “IT IS THE SPIRIT OF THE GAME, NOT THE LETTER OF THE RULES, WHICH IS IMPORTANT.” The focus of this discussion is the intended meaning of the “spirit of the game.”

R. Nelson Bailey
Dec 29, 2023


Appendix N: Literary Influence — The First Chronicles of Amber
Roger Zelazny’s First Chronicles of Amber weaves intrigue, family rivalries, and multiversal adventure through five fast-paced novels. Though their direct influence on Dungeons & Dragons is minimal, the series’ mix of myth, modernity, and moral ambiguity shows how bold characters and imaginative settings can elevate fantasy storytelling—offering lasting inspiration for both players and game masters.

R. Nelson Bailey
Apr 18, 2023


From the Satanic Panic Dungeons & Dragons Files
A brief look misrepresentations and untruths about Dungeons & Dragons from the past.

R. Nelson Bailey
Sep 18, 2022
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