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We publish adventures for use with classic-style fantasy role-playing games.


Confounded Rules! Continues: Exploring Advanced Dungeons & Dragons Rules
This is the fourth installment of Confounded Rules! Once more, it takes a close look at difficult, ambiguous, and little-known rules in First Edition Advanced Dungeons & Dragons (AD&D). Some rules suffered from obtuse or incomplete language, making it difficult for Dungeon Masters (DMs) and players to determine how they were intended to work. Over the game’s 12-year run, many rules evolved or were clarified in later books.
Dungeoneers Guild Games
4 hours ago1 min read


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 11, 12, & 13
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
2 days ago8 min read


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 9 & 10
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 178 min read


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 7 & 8
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 108 min read


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 5 & 6
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 38 min read


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 3 & 4
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Aug 278 min read


Character Class Compendium for First Edition Advanced Dungeons & Dragons
The Character Class Compendium has everything you need in one place. It covers every official First Edition character class—cavaliers, druids, magic-users… even two paladins: the original fighter subclass and the revised cavalier subclass.
Dungeoneers Guild Games
Aug 232 min read


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 1 & 2
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Aug 198 min read


MAGIC ITEMS WITHOUT TEARS: A System for Creating Magic Items in AD&D
These guidelines provide the DM with a clear, practical system for magic-item creation that is both balanced and logical. The system’s underlying philosophy assumes that magic items are not commonplace in most campaigns and are therefore difficult and costly to create, both in time and in money.
Dungeoneers Guild Games
May 1730 min read


Let’s Fight! A First Edition AD&D Combat Example
This article presents a detailed, step-by-step walkthrough of the First Edition combat process, using a sample dungeon encounter to illustrate how surprise, initiative, spellcasting, movement, and combat resolution function in play. Where appropriate, notes identify the specific rulebook sections from which each procedure is drawn.
Dungeoneers Guild Games
Jan 11 min read


Confounded Rules! Spotlight: Melee Movement in AD&D
Combat is a central feature of every edition of Dungeons & Dragons. In a melee round, combatants jockey for position, missiles streak toward their targets, and spells are unleashed amid the chaos. The rulebooks present this process as orderly and well-defined.
Dungeoneers Guild Games
Dec 25, 20251 min read


More Confounded Rules! Exploring Advanced Dungeons & Dragons Rules
As most players know, many rules in AD&D are notoriously difficult to grasp. The causes range from unclear writing to typographical errors to poor organization. This article sheds light on some of the game’s more arcane and perplexing rules, explaining how they function and, in some cases, the rationale for their inclusion. Often, multiple sources must be consulted to uncover the official answer. To facilitate this, page numbers are cited throughout the text.
Dungeoneers Guild Games
Nov 28, 20251 min read


The Nine-Fold Path, Part 2: Alignment Origins in Dungeons & Dragons
This essay offers a comprehensive exploration of alignment in Dungeons & Dragons. It examines what alignment is, its purpose in the game, its meaning, and how it shapes both characters and monsters on individual and social levels.
Dungeoneers Guild Games
Sep 20, 202521 min read


The Nine-Fold Path, Part 1: Alignment in Dungeons & Dragons
Alignment is a cornerstone of Dungeons & Dragons (D&D). Its concepts of player morality and ethics are integral to many aspects of the game,

R. Nelson Bailey
Jan 28, 202445 min read


Dungeons & Dragons' "Spirit of the Game"
Gary Gygax’s afterword to the Dungeon Masters Guide (DMG) begins with the well-known quote, “IT IS THE SPIRIT OF THE GAME, NOT THE LETTER OF THE RULES, WHICH IS IMPORTANT.” The focus of this discussion is the intended meaning of the “spirit of the game.”

R. Nelson Bailey
Dec 29, 20238 min read


Appendix N: Literary Influence — The First Chronicles of Amber
Roger Zelazny’s First Chronicles of Amber weaves intrigue, family rivalries, and multiversal adventure through five fast-paced novels. Though their direct influence on Dungeons & Dragons is minimal, the series’ mix of myth, modernity, and moral ambiguity shows how bold characters and imaginative settings can elevate fantasy storytelling—offering lasting inspiration for both players and game masters.

R. Nelson Bailey
Apr 18, 20232 min read


From the Satanic Panic Dungeons & Dragons Files
A brief look misrepresentations and untruths about Dungeons & Dragons from the past.

R. Nelson Bailey
Sep 18, 20224 min read


Confounded Rules! Some Advanced Dungeons & Dragons Rules Examined
First Edition Advanced Dungeons & Dragons (AD&D) is a wondrous game that has left an indelible mark on those who’ve played it — this author included. Yet its quirky, idiosyncratic rulebooks can be difficult to navigate, even for veteran players. Editing issues run throughout, leaving readers unsure of what the rules actually mean. Common problems include vague wording,

R. Nelson Bailey
Mar 6, 20221 min read


Resizing Your Wyrms: Improved Dragons in 1st Edition Dungeons & Dragons
This article allows offers an alternate system for determining dragon size and attack damage for 1st edition Advanced Dungeons & Dragons.

R. Nelson Bailey
Mar 27, 20212 min read


J.R.R. Tolkien & Howard's Conan
What did J.R.R. think of Robert E. Howard's iconic barbarian, Conan?

R. Nelson Bailey
Mar 12, 20211 min read
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