top of page
EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


Confounded Rules! Spotlight: Magic Resistance
In Advanced Dungeons & Dragons (AD&D), both First and Second Editions, some monsters possess Magic Resistance. This power prevents magic from affecting a monster with Magic Resistance as long as the monster passes a Magic Resistance check.
Dungeoneers Guild Games
2 days ago


Confounded Rules! Continues: Exploring Advanced Dungeons & Dragons Rules
This is the fourth installment of Confounded Rules! Once more, it takes a close look at difficult, ambiguous, and little-known rules in First Edition Advanced Dungeons & Dragons (AD&D). Some rules suffered from obtuse or incomplete language, making it difficult for Dungeon Masters (DMs) and players to determine how they were intended to work. Over the game’s 12-year run, many rules evolved or were clarified in later books.
Dungeoneers Guild Games
Sep 26


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 11, 12, & 13
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 24


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 9 & 10
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 17


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 7 & 8
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 10


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 5 & 6
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 3


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 3 & 4
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Aug 27


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 1 & 2
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Aug 19


Confounded Rules! Spotlight: Surprise Rules in Advanced Dungeons & Dragons
This article aims to show, step by step and through numerous examples, how surprise is intended to function in the First Edition game. By examining the cumbersomely worded text in the Dungeon Masters Guide (DMG), it attempts to clarify how these rules are meant to operate within the framework of the game.
Dungeoneers Guild Games
Mar 17


Let’s Fight! A First Edition AD&D Combat Example
This article presents a detailed, step-by-step walkthrough of the First Edition combat process, using a sample dungeon encounter to illustrate how surprise, initiative, spellcasting, movement, and combat resolution function in play. Where appropriate, notes identify the specific rulebook sections from which each procedure is drawn.
Dungeoneers Guild Games
Jan 1


An Outline of Combat in First Edition AD&D
Combat is a central feature of Advanced Dungeons & Dragons (AD&D). Although the rulebooks present combat as an orderly, segmented procedure, the texts themselves contain gaps, ambiguities, and overlapping subsystems that can lead to confusion—particularly where movement, initiative, surprise, and spellcasting intersect. As a result, the practical conduct of melee combat is often left to inference rather than explicit instruction.
Dungeoneers Guild Games
Jan 1


Confounded Rules! Spotlight: Melee Movement in AD&D
Combat is a central feature of every edition of Dungeons & Dragons. In a melee round, combatants jockey for position, missiles streak toward their targets, and spells are unleashed amid the chaos. The rulebooks present this process as orderly and well-defined.
Dungeoneers Guild Games
Dec 25, 2025
bottom of page
