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We publish adventures for use with classic-style fantasy role-playing games.


Illusions in Advanced Dungeons & Dragons
All versions of Dungeons & Dragons (D&D) feature illusions. Some monsters, such as lamias and djinn, and spellcasters—primarily illusionists and, to a lesser degree, magic-users—have the power to create illusions. Illusions often appear in dungeons to conceal something or discourage investigation, such as an illusory wall. They can be used for subterfuge or distraction. Some traps can produce illusory monsters that attack like real ones or simulate magical effects, such as dr
Dungeoneers Guild Games
Oct 25


Confounded Rules! Spotlight: Magic Resistance
In Advanced Dungeons & Dragons (AD&D), both First and Second Editions, some monsters possess Magic Resistance. This power prevents magic from affecting a monster with Magic Resistance as long as the monster passes a Magic Resistance check.
Dungeoneers Guild Games
Oct 20


Confounded Rules! Continues: Exploring Advanced Dungeons & Dragons Rules
This is the fourth installment of Confounded Rules! Once more, it takes a close look at difficult, ambiguous, and little-known rules in First Edition Advanced Dungeons & Dragons (AD&D). Some rules suffered from obtuse or incomplete language, making it difficult for Dungeon Masters (DMs) and players to determine how they were intended to work. Over the game’s 12-year run, many rules evolved or were clarified in later books.
Dungeoneers Guild Games
Sep 26


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 9 & 10
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Sep 17


AN ADVENTURER’S CHRONICLE: Against the Stone Giant Clans Sessions 3 & 4
Welcome to the campaign journal chronicling the battle against the stone giant clans of Flóndisheim. This adventure became the DUNGEON DELVE module DDS5 Valley of the Stone Giant Clans. The journal features the main characters from my weekly Advanced Dungeons & Dragons (AD&D) group, who began their careers a few years ago as 1st-level characters.
Dungeoneers Guild Games
Aug 27


Character Class Compendium for First Edition Advanced Dungeons & Dragons
The Character Class Compendium has everything you need in one place. It covers every official First Edition character class—cavaliers, druids, magic-users… even two paladins: the original fighter subclass and the revised cavalier subclass.
Dungeoneers Guild Games
Aug 23


MAGIC ITEMS WITHOUT TEARS: A System for Creating Magic Items in AD&D
These guidelines provide the DM with a clear, practical system for magic-item creation that is both balanced and logical. The system’s underlying philosophy assumes that magic items are not commonplace in most campaigns and are therefore difficult and costly to create, both in time and in money.
Dungeoneers Guild Games
May 17


Confounded Rules! Spotlight: Surprise Rules in Advanced Dungeons & Dragons
This article aims to show, step by step and through numerous examples, how surprise is intended to function in the First Edition game. By examining the cumbersomely worded text in the Dungeon Masters Guide (DMG), it attempts to clarify how these rules are meant to operate within the framework of the game.
Dungeoneers Guild Games
Mar 17


Confounded Rules! Spotlight: Melee Movement in AD&D
Combat is a central feature of every edition of Dungeons & Dragons. In a melee round, combatants jockey for position, missiles streak toward their targets, and spells are unleashed amid the chaos. The rulebooks present this process as orderly and well-defined.
Dungeoneers Guild Games
Dec 25, 2025
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