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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.


Let’s Fight! A First Edition AD&D Combat Example
This article presents a detailed, step-by-step walkthrough of the First Edition combat process, using a sample dungeon encounter to illustrate how surprise, initiative, spellcasting, movement, and combat resolution function in play. Where appropriate, notes identify the specific rulebook sections from which each procedure is drawn.
Dungeoneers Guild Games
Jan 136 min read


An Outline of Combat in First Edition AD&D
Combat is a central feature of Advanced Dungeons & Dragons (AD&D). Although the rulebooks present combat as an orderly, segmented procedure, the texts themselves contain gaps, ambiguities, and overlapping subsystems that can lead to confusion—particularly where movement, initiative, surprise, and spellcasting intersect. As a result, the practical conduct of melee combat is often left to inference rather than explicit instruction.
Dungeoneers Guild Games
Jan 114 min read


Confounded Rules! Spotlight: Melee Movement in AD&D
Combat is a central feature of every edition of Dungeons & Dragons. In a melee round, combatants jockey for position, missiles streak toward their targets, and spells are unleashed amid the chaos. The rulebooks present this process as orderly and well-defined.
Dungeoneers Guild Games
Dec 25, 20257 min read


Understanding Psionics in Advanced Dungeons & Dragons
Psionics in First Edition Advanced Dungeons & Dragons (AD&D) are an optional subsystem of mental powers drawn from the minds of creatures. Their inclusion adds a rare and unconventional dimension to a campaign.
Dungeoneers Guild Games
Sep 21, 202519 min read
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