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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.

Coming this summer:
two giant Dungeon Delves


ADVENTURE MODULES
GAMING ARTICLES


How to Run a DUNGEON DELVE Module
DUNGEON DELVE modules are all written with an underlying philosophy. They do not insist that you—the DM—run them in a particular way; after all, it is your game. Instead, they provide a framework for play rather than a complete script, trusting the DM to shape the adventure through adjudication, improvisation, and the players’ choices.
Dungeoneers Guild Games
19 hours ago


High and Low: Creative Authority in Dungeons & Dragons Modules
This article examines how published modules affect creative authority and personalization in Dungeons & Dragons. By R. Nelson Bailey Published modules have existed since the early days of Dungeons & Dragons (D&D), with the first, The Temple of the Frog, appearing in the 1975 Blackmoor supplement. Since then, the number of modules has grown substantially, not only for D&D but for nearly every role-playing game system. The ubiquity of published adventures means that nearly ev
Dungeoneers Guild Games
Jun 19


Two Giant-Themed Modules Coming Soon!
Two new modules are on the way!
DDS5 Valley of the Stone Giant Clans and DDS6 Sky-Keep of the Cloud Giant Lord—a pair of adventures that pit you against the terrible might of giantkind—are coming this summer to Kickstarter.
Dungeoneers Guild Games
May 25


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